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	<title>Comments on: Grrr, Argh.</title>
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	<description>The more you know, the more jokes you get.</description>
	<pubDate>Tue, 02 Dec 2008 00:12:36 +0000</pubDate>
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		<title>By: Martin Ralya</title>
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		<dc:creator>Martin Ralya</dc:creator>
		<pubDate>Mon, 24 Apr 2006 13:58:26 +0000</pubDate>
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		<description>This sounds like a really excellent game, Bill, and it's interesting to hear a little bit about your end of running it.

Have you ever checked out Primetime Adventures, from Dog Eared Designs? It uses exactly that concept -- budget -- to limit the amount of opposition that the Narrator has to throw at the PCs. Based on your post, it sounds like it works well in Buffy, too.</description>
		<content:encoded><![CDATA[<p>This sounds like a really excellent game, Bill, and it&#8217;s interesting to hear a little bit about your end of running it.</p>
<p>Have you ever checked out Primetime Adventures, from Dog Eared Designs? It uses exactly that concept &#8212; budget &#8212; to limit the amount of opposition that the Narrator has to throw at the PCs. Based on your post, it sounds like it works well in Buffy, too.</p>
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